Today is a very special day for everyone here at InstantAction, especially the guys on the Legions team. The update at 8:30 am PST has been a long time coming, and when you see everything we've included, you'll see why. We've put a lot of long hours into this update and are extremely proud to present to you all of the following changes. I hope you enjoy them as much as we enjoyed creating them. :)
June 30th Update:
General Gameplay
-player collision damage added
-raised first-person camera position for all classes slightly
-tweaked classes a bit (mass/thrust/overdrive)
-added several new loadouts for each class
-general weapon balance
-added observer mode
-added a fix for the hot-swap exploit
Missions
-added forgotten mission
-fixed some remaining mission issues
Core: removed excess particle effects which reduced performance
Blade Run: fixed terrain underneath buildings which appeared to be floating.
Quarry: removed smoke effects to improve performance, changed both bases to neutral blue color
Mirage: fixed texture snapping on two buildings and made both bases red
Frostbyte: smoothed the terrain in places where it would force you into buildings and added snow piles to improve overall flow.-tweaked flag physics
Flag
-added glow to the flag to improve visibility
-fix some issues with item class, hopefully addresses some of the flag warping problems
-if
you toss the flag out of bounds (OOB) or die from OOB grid while
carrying the flag, the flag will get bounced toward the mission area
Laser Rifle
-laser rifle no longer does damage over time
-laser rifle now has limited ammo
-laser rifle now has damage falloff after the ideal range of 500 meters up to a max range of 1200 meters
-laser rifle no longer needs to be charged, but instead drains all energy when firing
-damage is now based on energy used to fire
-players can now jet while using the laser rifle
-fixed a timing bug in the beam Projectile that was causing a delay before the initial shot appears
Rocket Launcher
-specialist no longer has remote detonation
-specialist rockets can now be triggered to accelerate by holding the trigger
-added self impulse to area damage (buff for rocket jumps)
Chat
-fixed a ton of bugs with chatting
-enabled flood protection
-added new quick chat voices
-added yes/no to team chat
-added thank you/your welcome to global chat
IFF's and Trails
-changed critical status color to orange
-switched trail colors to act like IFF's (orange = enemy, blue = friend)
Systems
-added player customization options for skin and helmet
-updated to a new version of FMOD
-fixed some lingering sound issues
-fixed several crash bugs that account for 90% of all 510 errors
-changed in-game game lifecycle (observer/team switching/match start/etc.)
Dedicated Servers
- Added a second "small-map" dedicated server to all regions
- Placed Forgotten in the 32-player servers
- Added a "middle-sized" map server to all regions which includes Mirage, Core, Zenith, and Forgotten

OH LORD IS IT TRUE ?
*starts the clock until the next update*
DONT TAKE SO LONG THIS TIME !! GOOD WORK THOUGH :)
Posted by: Poponfu | June 30, 2009 at 07:17 AM
LMAO i love the part about throwing the flag OOB guys would do that all the time close to the end of matches. I have to admit you guys made yourselves killjoys on that one lol
Posted by: Romance447 | June 30, 2009 at 07:27 AM
Congratulations on the update. Thanks to all the folks involved for all the hard work! I can't wait to try out the new RLS. The RJ Buff sounds like heaven.
Posted by: graydoubt | June 30, 2009 at 07:28 AM
Wait, it's TODAY?!?
Posted by: Zyphro | June 30, 2009 at 07:34 AM
I have a question, does the sniper still have triple zoom?
Posted by: Zyphro | June 30, 2009 at 07:36 AM
Lemme review on the other stuff:
General gameplay: pretty alright
Missions: Sweet! i noticed a bunch of that stuff happening especially in blade run haha
Flag: I already said that was hilarious
Laser rifle: DOWNRIGHT SCREWED UP >:(
RLS: aight aight, still a little weird but i'm alright with it :) like the Xtra boost in rocket jumps haha
Chat: I like that a lot. I tried to quick chat thank you to someone on another team who complemented me on a shot and instead i'd have to type it out. I like the new addition haha
IFFS and Trails: Again, a little awkward, but i like the idea still :D
System: Cool, trying to figure out what some of that stuff means but still pretty awesome :D
Dedicated servers: NICEEEEE Me likey, me likey haha
welll that's about it! overall not too bad. I don't know anything about making maps or designing games, but it's only fair that I do this to speak openly :D
Posted by: Romance447 | June 30, 2009 at 07:38 AM
"-added a fix for the hot-swap exploit"
Win.
"-added several new loadouts for each class"
Even more win.
Posted by: Zyphro | June 30, 2009 at 08:05 AM
so theres going 2 be new guns or something?
Posted by: hutyer17 | June 30, 2009 at 09:30 AM
i think that the laser rifle fix will improve in some places but not in others
woot loadouts for new classes will be fun
i like the no detonate rockets
the flag bouncing in will be a major win
and i cant wait to try out more maps loadouts and the new LR
only 1 hour now
Posted by: Cram61 | June 30, 2009 at 09:31 AM
The idea of being able to use Jet while charging Lazer Rifle is awesome!!!!!!!!!!!!
Posted by: Mukhtar1 | June 30, 2009 at 09:46 AM
@Mukhtart1
[...]-laser rifle no longer needs to be charged, but instead drains all energy when firing[...]
Posted by: Zyphro | June 30, 2009 at 09:51 AM
OH SNAP! i need to get out of work to play... it's not 6 yet!!! argh! haha
Posted by: Mad_Villain | June 30, 2009 at 04:42 PM