April 08, 2008

Shacknews Photoshop Contest

Bears
my attempt at photoshop

This time, it's your turn.  Choose your favorite Legions photoshop-ped image from the huge list of entries.  Head over to Shacknews to view the gallery, make note of the number of your favorite image, post a comment with the number of the photo.  That's it.

  • What they get:  Access to the Fallen Empire: Legions private beta.

I know mine isn't good and it doesn't make any sense, so go pick something that's better than mine.  And besides, they're funny.

Here's what I'm looking for in your comment:

The name of the artist and the number of the image.  ex:

Elevator
click to enlarge

That's it, easy, fun, artistic.  We'll post the top 5 winners next Tuesday, April 15th. 

-Dr Wiley

Mark Frohnmayer live chat

mark

Who is Mark Frohnmayer?

You may know Mark back from the Tribes days.  He's got quite the background so here's a bit of his bio from his GarageGames profile.


"I have worked at GarageGames since the start, having co-founded it with Rick, Jeff and Tim. Back before we were a big boat with a big idea we were a tiny life raft with a big idea, and so I have had a chance to wear many hats: engine programmer and architect (on the original Torque), game designer and programmer (on Marble Blast and Zap), producer (on MBU) and even executive (as the President of the company from mid 2005 through the end of 2006 ). Currently I am working on a variety of interesting projects.

Before GarageGames I was employed by Dynamix (a division of Sierra, which was first a publicly traded company, then a division of CUC International which merged with HFS to form Cendant, whose financial chicanery caused them to divest of games selling Sierra+Blizzard+others to Havas, a division of Vivendi). At Dynamix I did general game technology programming as well as design and programming on the Starseige Tribes and TRIBES 2 games. In an odd coincidence of timing Sierra shut down Dynamix on the same day GarageGames launched the Torque Game Engine (our first product; then branded the V12) into the web."

Mark Frohnmayer will be chatting live this Thursday, April 10th, at 3pm PST.   Get all those questions ready, because this is a once in a lifetime event!

For more information click here!

April 02, 2008

Shacknews Photoshop Contest

The Shack has it's grip on 5 "keys" to the Legions private beta and wants to pawn them off on you artistic folk (maybe those who aren't as well).  All you need to do is use the provided images and paste them into real world events, preferably news.  Make it funny, make it fun.  Following are some of the submissions so far.

Legionews1
Legionnairexingcopyux6
Kurugahconstestc71f4

You've got until 11:59pm CST on April 1st (that's a Tuesday) to get your entries posted.  Head to Shacknews for full contest details.  Open that legal copy of Photoshop or equivalent photo editing software and get to the creating. 

-Dr Wiley

Another Chance to Win!

What happened?  Were you one of the people that fell asleep during the last contest to get in on the Legions private beta?  Well it's your lucky day.  The first contest is over, but a second one has begun.  30 more InstantAction users will gain access to the Legions private beta.

How do you win this contest?  Do what you were doing before, but do it harder!  Just get the most friends to sign up between now and 4/9/2008 and you've got it.  Access to the Legions beta. 

No, this isn't some cruel April Fool's Day joke either.  Log in, click that friends tab up on the top there, start adding email address and send them out!

I've created an image for those that prefer visuals.  Below you'll find an aid on how to invite friends to InstantAction.  My Photoshop skillz are lacking.

Helpsignup_2

-Dr Wiley

March 25, 2008

Legions Contest Reminder

This is just a friendly reminder that the Fallen Empire: Legions Private Beta contest is underway. 

Full

The quick details:

Who?  The top 30 people with the most friends that have signed up win!

When?  The contest runs until March 31st.  This also includes friends that have signed up since the launch of InstantAction(we don't want to discount all your hard work).

What?  The winners will receive access to the Private Beta for themselves and 2 friends.  Winners also receive a limited edition Fallen Empire: Legions avatar.

Why?  Because we love you...and we know you want to play Legions.  :)

Click here for the full details of the contest.

In case you were wondering we have a list of the top 10 so far.  Here they are in no particular order:

Von_Schpam
Pakpak

Oenone
got-haggis
Mugwet
Badazz
-niKo-
Bond007
Ethelwulf
nasir91

Get to inviting if you want to be part of the Legions private beta.

-Dr Wiley

March 21, 2008

Swords will cut you wide open

Hey guys-

I was asked my the marketing department to make a first post here, and I generally like them and don't want them to cut me wide open with swords I'll talk about something.

So with the players in the game, we want nice looking characters, but you can see very VERY far. This means we need to implement Level of Detail on almost everything, mostly generated by hand. This means it's a huge pain in the butt. This more or less invisible to the end user because by the time it switches to a new level of detail the character is small or smaller on the screen, so we don't need as much detail as if it was up close. Here's some images that demonstrate the various levels of detail on the players. 1 is if the player is really close, and 4 if the player is minuscule on the screen:

Lod_2

So, with art, one of the most annoying parts about making a that is generally outdoors is the lighting. Normals, woohoo! Yeah, that's great if you have a few point lights. Outside, the sun washes everything out. So to tackle this approach we do a few different things with our character lighting. Here's some knowledge, illustrated by use of the special Legions Developer Team skin.

First the mesh is rendered with just geometry. From this geometry, we can apply a specular highlight to the model, as well as cast simple shadows, as well as some self-shadowing (ie arm casts shadow across chest, etc). Overall, it looks like a huge mass of clay but it's being lit properly.

Nonormal_2

From here, the next step is to take a normal map, which we've generated from a high poly model in 3D Studio Max, and apply it to this shape. This normal map can also read the light direction and properly light the small details within the normal map with specular lights and shadows. We also use a black and white specular mask to control how shiny parts of the texture are, and generally how they shine.  Now that lump of clay is looking like a lump of clay with some details. Check out those metallic man nips. Yeah!

Normals_2

From here we need to add some color data and generally surface texturing. We do this through the diffuse texture. We create a new texture that contains all this information, and this is applied with the previous normal map, specular, and shadow data and we have something that resembles a character in a video game:

Full_2

So this is how the players are lit in Legions. Hopefully the marketing guys will get someone in here to talk about something more fun, but at least I can talk about art. In the meantime, I need to get back to work to make sure this thing doesn't get off the rails!

-Tim

March 20, 2008

Fallen Empire: Legions Private Beta Contest

Logo_4


The Fallen Empire: Legions private beta is right around the corner, and we want to give you a chance to be among the first to jump into the fast-paced FPS melee. The 30 InstantAction users who get the most friends to sign up by 3/31/2008 will be granted access to the private beta.

Winners will also get to invite 2 friends into the beta, and receive a limited edition Legions avatar.

Read below for contest details, including terms & conditions, a friend invite how-to, and prize details.

Details, screenshots, and videos of Fallen Empire: Legions:

Youtube videos

Legions on IGN

1up Coverage

ShackNews Interview

Legions_20080311_18561934

Legions_20080313_18303285

Terms & Conditions:

1) Contest Deadline: All friend invites must be submitted - and all invitees must complete their registration by 3/31/2008 PST.

2) The 30 winners will be those who have invited the most friends with a confirmed InstantAction account by the stated contest end date.

3) GarageGames/InstantAction employees and their families are not eligible to enter the contest.

4) By participating in this contest, the winners agree to have their name used in any advertising or promotional material related to this contest without financial or other compensation beyond the specified prizes.

5) GarageGames/InstantAction reserves the right to investigate and verify any prize winner and disqualify any winner who it finds, in its sole judgment, has not complied with these Terms and Conditions.

CAUTION: ANY ATTEMPT BY A USER OR ENTRANT OR ANY OTHER INDIVIDUAL TO DELIBERATELY DAMAGE ANY WEB SITE OR UNDERMINE THE LEGITIMATE OPERATION OF THE FALLEN EMPIRE: LEGIONS PRIVATE BETA CONTEST IS A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, IA RESERVES THE RIGHT TO SEEK DAMAGES AND COSTS (INCLUDING WITHOUT LIMITATION, ATTORNEYS' FEES) FROM ANY SUCH PERSON TO THE FULLEST EXTENT PERMITTED BY LAW.

How to invite friends to InstantAction:

    Login to InstantAction

    Click on the 'Friends' tab at the top of the screen.

    Click the 'Add Friends' tab.

    Fill in the email addresses of friends you want to invite and hit 'Send'.

Prizes:

30 winners will receive:

-   Access to the Fallen Empire: Legions private beta

-   The ability to invite up to 2 other friends into the beta

-   A limited edition Fallen Empire: Legions avatar for their InstantAction profile.

Winners will be announced 4/2/2008 on the InstantAction blog and the Legions blog (coming soon). All winners will be notified by email as well.

Questions? Contact support@instantaction.com with the subject line “Legions Beta Contest”.